Tutorials
DarkDread's 2d engine. This is flat out code (well commented, of course) for making a 2d scrolling engine. Good for newbies who want to see the code of a master (DarkDread).
View/Add Comments (0 comments posted)
Write your own pixel*pixel 2D scrolling tile engine using a "camera". Now there's no excuse! Gives code examples.
View/Add Comments (0 comments posted)
DarkDreads RPG tutorial, part II. This is part two of DarkDreads RPG writing series. This chapter is on the scrolling engine itself.
View/Add Comments (0 comments posted)
The semi-famous tile-based-games FAQ. This is a nice long tutorial discussing games based on tile systems (like RPGs), scrolling, and everything associated, such as multiple layer maps, object detection, different FX. not written specifically for any programming language, discusses basic visual effects and not anything language-dependent. provides some pseudo-code.
View/Add Comments (0 comments posted)
This compiled tutorial includes information on physics (especially related to racing games) and AI. The physics information is useful in many cases, and if you're thinking about adding some reality to a game, this is a good article. What I really liked was the discussion of AI. Many games have simplistic or nonexistent AI, and the AI article at the end of this tutorial gives an excellent view of the evolution of an AI system. Overall the tutorial could have been a lot more organized, and much of it (the physics part) was not explained very clearly. The AI section was very good.
View/Add Comments (0 comments posted)
Many RPG's fail due to a lack of story foundation or plot. This inspiring document helps programmers construct an involving and interesting game.
View/Add Comments (0 comments posted)
RPG related. Outlines, what the author calls, a quest - "...the manipulation of people and objects in the game". Also discusses scripting.
View/Add Comments (0 comments posted)
Rems Tutorial. This chapter covers the basics of game-making, and not necessarily actually writing a program
View/Add Comments (0 comments posted)
Rems tutorial PART DEUX. This is the second in his series, and covers a bit more on laying out and planning your game.
View/Add Comments (0 comments posted)
Rems tutorial III. Still more on game layout, planning, and graphics design. This whole series is good not for the programming aspect, but for how it makes you think about your game before you actually begin on it. Some new kiddies to the game-making scene could take a hint from this.
View/Add Comments (0 comments posted)
Sensible advice on constructing RPG-style games. A good read and presents some useful ideas, definitely worth a look if you plan on writing the ever-popular RPG.
View/Add Comments (0 comments posted)
Continues the series on constructing an RPG. See above for a description.
View/Add Comments (0 comments posted)
DarkDreads RPG tutorial, part I. This is a tutorial on planning out your RPG, written by a master. This is a recommended read for anyone wanting to make an RPG. This chapter focuses on the story.
View/Add Comments (0 comments posted)
DarkDreads RPG tutorial, part III. Part three in DarkDreads RPG writing tutorial. This is on enemy detection/encounters. Read this series before starting on an RPG... you'll be glad you did.
View/Add Comments (0 comments posted)
A single module(no external files) Bas file to demonstrate how to scroll pixel*pixel in QB. The source is overly commented. :*). Pretty fast too considering it uses realtime translucency. :*)
View/Add Comments (0 comments posted)
Viewing Category: | Games |
Showing: | 1 to 15 of 15 (Displaying 20 items per page) |
By: Beginner
| Level: Beginner
2dengine.bas
DarkDread's 2d engine. This is flat out code (well commented, of course) for making a 2d scrolling engine. Good for newbies who want to see the code of a master (DarkDread).
Submitted by: | QB45 | Language: | QBasic |
Submitted on: | 10/30/04 @ 15:36:41 | Size: | 10.07 KB |
Rating: | -- | Downloads: | 54 |
View/Add Comments (0 comments posted)
By: Greg McAusland
| Level: Intermediate
mapengine.htm
Write your own pixel*pixel 2D scrolling tile engine using a "camera". Now there's no excuse! Gives code examples.
Submitted by: | QB45 | Language: | QBasic |
Submitted on: | 10/30/04 @ 15:36:41 | Size: | 7.04 KB |
Rating: | -- | Downloads: | 44 |
View/Add Comments (0 comments posted)
By: DarkDread
| Level: Beginner
rpg_tut2.txt
DarkDreads RPG tutorial, part II. This is part two of DarkDreads RPG writing series. This chapter is on the scrolling engine itself.
Submitted by: | QB45 | Language: | QBasic |
Submitted on: | 10/30/04 @ 15:36:41 | Size: | 15.25 KB |
Rating: | -- | Downloads: | 26 |
View/Add Comments (0 comments posted)
By: Greg Taylor
| Level: Intermediate
tile_tut.txt
The semi-famous tile-based-games FAQ. This is a nice long tutorial discussing games based on tile systems (like RPGs), scrolling, and everything associated, such as multiple layer maps, object detection, different FX. not written specifically for any programming language, discusses basic visual effects and not anything language-dependent. provides some pseudo-code.
Submitted by: | QB45 | Language: | QBasic |
Submitted on: | 10/30/04 @ 15:36:41 | Size: | 34.02 KB |
Rating: | -- | Downloads: | 34 |
View/Add Comments (0 comments posted)
By: Twisted Matrix
| Level: Intermediate
MathProg.txt
This compiled tutorial includes information on physics (especially related to racing games) and AI. The physics information is useful in many cases, and if you're thinking about adding some reality to a game, this is a good article. What I really liked was the discussion of AI. Many games have simplistic or nonexistent AI, and the AI article at the end of this tutorial gives an excellent view of the evolution of an AI system. Overall the tutorial could have been a lot more organized, and much of it (the physics part) was not explained very clearly. The AI section was very good.
Submitted by: | QB45 | Language: | QBasic |
Submitted on: | 10/30/04 @ 15:36:41 | Size: | 64.22 KB |
Rating: | -- | Downloads: | 33 |
View/Add Comments (0 comments posted)
By: Michael Hoopmann
| Level: Intermediate
plotdesign.htm
Many RPG's fail due to a lack of story foundation or plot. This inspiring document helps programmers construct an involving and interesting game.
Submitted by: | QB45 | Language: | QBasic |
Submitted on: | 10/30/04 @ 15:36:41 | Size: | 7.42 KB |
Rating: | -- | Downloads: | 30 |
View/Add Comments (0 comments posted)
By: Michael Hoopmann
| Level: Intermediate
quest.htm
RPG related. Outlines, what the author calls, a quest - "...the manipulation of people and objects in the game". Also discusses scripting.
Submitted by: | QB45 | Language: | QBasic |
Submitted on: | 10/30/04 @ 15:36:41 | Size: | 10.47 KB |
Rating: | -- | Downloads: | 14 |
View/Add Comments (0 comments posted)
By: Martin Rampersad
| Level: Beginner
remstut1.txt
Rems Tutorial. This chapter covers the basics of game-making, and not necessarily actually writing a program
Submitted by: | QB45 | Language: | QBasic |
Submitted on: | 10/30/04 @ 15:36:41 | Size: | 7.53 KB |
Rating: | -- | Downloads: | 25 |
View/Add Comments (0 comments posted)
By: Martin Rampersad
| Level: Beginner
remstut2.txt
Rems tutorial PART DEUX. This is the second in his series, and covers a bit more on laying out and planning your game.
Submitted by: | QB45 | Language: | QBasic |
Submitted on: | 10/30/04 @ 15:36:41 | Size: | 6.52 KB |
Rating: | -- | Downloads: | 22 |
View/Add Comments (0 comments posted)
By: Martin Rampersad
| Level: Beginner
remstut3.txt
Rems tutorial III. Still more on game layout, planning, and graphics design. This whole series is good not for the programming aspect, but for how it makes you think about your game before you actually begin on it. Some new kiddies to the game-making scene could take a hint from this.
Submitted by: | QB45 | Language: | QBasic |
Submitted on: | 10/30/04 @ 15:36:41 | Size: | 3.77 KB |
Rating: | -- | Downloads: | 21 |
View/Add Comments (0 comments posted)
By: Nightwolf
| Level: Intermediate
rpggroundup1.htm
Sensible advice on constructing RPG-style games. A good read and presents some useful ideas, definitely worth a look if you plan on writing the ever-popular RPG.
Submitted by: | QB45 | Language: | QBasic |
Submitted on: | 10/30/04 @ 15:36:41 | Size: | 8.95 KB |
Rating: | -- | Downloads: | 23 |
View/Add Comments (0 comments posted)
By: Nightwolf
| Level: Intermediate
rpggroundup2.htm
Continues the series on constructing an RPG. See above for a description.
Submitted by: | QB45 | Language: | QBasic |
Submitted on: | 10/30/04 @ 15:36:41 | Size: | 9.00 KB |
Rating: | -- | Downloads: | 18 |
View/Add Comments (0 comments posted)
By: DarkDread
| Level: Beginner
rpg_tut1.txt
DarkDreads RPG tutorial, part I. This is a tutorial on planning out your RPG, written by a master. This is a recommended read for anyone wanting to make an RPG. This chapter focuses on the story.
Submitted by: | QB45 | Language: | QBasic |
Submitted on: | 10/30/04 @ 15:36:41 | Size: | 6.72 KB |
Rating: | -- | Downloads: | 23 |
View/Add Comments (0 comments posted)
By: DarkDread
| Level: Beginner
rpg_tut3.txt
DarkDreads RPG tutorial, part III. Part three in DarkDreads RPG writing tutorial. This is on enemy detection/encounters. Read this series before starting on an RPG... you'll be glad you did.
Submitted by: | QB45 | Language: | QBasic |
Submitted on: | 10/30/04 @ 15:36:41 | Size: | 12.82 KB |
Rating: | -- | Downloads: | 20 |
View/Add Comments (0 comments posted)
By: Relsoft
| Level: Intermediate
| Homepage
AFLib Zelda Scrolling Tutorial
A single module(no external files) Bas file to demonstrate how to scroll pixel*pixel in QB. The source is overly commented. :*). Pretty fast too considering it uses realtime translucency. :*)
Submitted by: | QB45 | Language: | QBasic |
Submitted on: | 10/30/04 @ 15:36:41 | Size: | 17.96 KB |
Rating: | -- | Downloads: | 39 |
View/Add Comments (0 comments posted)