ЪДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДї
і GAME PROGRAMMING TUTORIAL                         REMS (MARTIN RAMPERSAD) і
і TOPIC - Getting Started: LET'S GET GOING ALREADY               04/06/1999 і
АДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДЩ

ЪДДДДДї
і FYI ГДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДД
АДДДДДЩ
  This is a tutorial that will teach (hopefully) everyone how to program
  some decent games in QuickBasic.  The source code included in these texts
  are QuickBasic source, and will usually be applicable to QBasic, PDS, and
  even VBDOS.  Not that I know.  There may be some "inline" ASM and I will
  not be discussing assembly programming, I'll just be sure to comment the
  opcodes so you don't get totally lost.  Also, these are informational texts
  only, what you do with them is your business.  I am warning you, the reader
  that by attempting to implement any of this code or theory in your programs
  you are accepting full responsibility as per the consequences.  I am in no
  way liable.  Besides, I'm providing a service, so what's the beef you've
  got with me?  On a bad day, I may curse and the like, so if you are under
  18, big deal, I'm under 18.  Also, if you don't like slanderous talk about
  women...  just covering all the bases.

ЪДДДДДДДДДї
і PREFACE ГДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДД
АДДДДДДДДДЩ
  It's me again...  you've probably heard enough about plan this and flesh
  out that, but if you've followed y instructions, you should have a
  wonderful and complete resource for your entire game!  No more crying
  because you forgot something, it's all there!  And if you read that
  sentence and said "IS IT ALL THERE?", then it's not.  Check and recheck.
  Progress depends on completeness.

  Whoo.  All done.  Now on to the programming of my game!  No.  Long ago, in
  a galaxy far, far away, a young man named Luke Skywalker met a Jedi Master
  named Yoda.  I am Yoda.  Patience Luke.  The game will come.

ЪДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДї
і UTILITIES, NEVER LEAVE HOME WITHOUT 'EM ГДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДД
АДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДЩ
  You need some editors.  For your maps and tiles, for your heroes and
  enemies, and for your items and powerups.

  You COULD, just go and rip a utility like n!Media, or ApeDraw, and make off
  like a bandit, but where's the skill in that?  My child, you are going to
  MAKE your utilities!  The benefit of making your own utilities:

    1. Total control!  What does the program do?  WHAT YOU SAY!  No more
       wishing that it would do this and that, because you can make it.

    2. Merit!  You get to learn how to make the utility of your dreams, and
       who knows...  maybe it's the utility of someone elses dreams too!  The
       pride of making your own utilities is priceless.

    3. SKILL!  You will, I guarantee, learn some pretty wicked stuff while
       making your own utilities.  Like "WOW, I could do this instead of this
       and it will go waaaay faster!", wouldn't you like that?

  So it's agreed.  You're going to make your own utilities.  Or you can go
  nab SpriteShop or PixelPlus256 and be done with it.  I will only have
  respect for you if you do it my way.  Soldier, you will be a man yet!

  That's it!  Now I will get into technical tutorials.  Programming the mouse
  and whatnot, to get your utilities off to a roaring start.  May the force
  be with you!

ЪДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДї
і NEXT GAME PROGRAMMING TUTORIAL                                            і
і TOPIC - Pregame Show: PLANNING YOUR UTILITIES                             і
АДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДДЩ