This is final beta V.9 of AIIB. I can't think of anything else.

v.3
Added ships, polygon capitols, fighters, scripting, particles,
lasers, player control, smart zooming, and stars.
v.7
Made polygon ships much faster, added commands to scripting,
removed particles for speed, fixed stars so they zoom, added
a psuedo mission, a briefing, a main menu, and a help screen.
v.9
Added all missions from campaign 1. Added a mission editor.
Included some of my pretty 3d PCXs (they really do look neat).
Uploaded *final* version.

(This is info from beta v.7)
Next version will be the completed version with mission editor and
three campaigns of *at least* 10 mission each. The fighters will
attack each other and you, you'll have bombing runs, fighter attacks,
freighter escorts, and maybe a warhead run on a Royal (big big ship).

The controls are simple. Arrow keys rotate your ship, accelerate,
and deccelerate, alt shoots a laser, + and - change your target ship.
And ESC quits. (Addition - CTRL fires a torpedo)
(End info)

To sum everything up quickly, I quit this project just weeks from
completion. Why? I don't even know, but I couldn't get myself to work
on it. But I did get one campaign complete. Most of the features are
included, while there is no save/load feature, it remembers where
you are in the campaign (if you get stuck, change the mission.log file
to 10). The keys for the editor (I do hope everyone has fun with the
editor, I will post any mission anyone sends me, just include some
sort of briefing) are:
F1 enters the master code

F2 saves (it might crash if you aren't careful :)
F3 loads (Q exits when you've selected a mission)
+ and - scroll through ships you have
INS adds one ship
DEL deletes the selected ship
Y changes the players ship type
ESC exits to the main menu

T shows selected ships type
H shows selected ships health
A shows selected ships angle
N shows selected ships name
C shows selected ships cargo
L shows selected ships allegance
        - (1 is your ships, 2 is neutral, 3 is enemy)
Z and X changes whatever value is selected

Commands -
    Ship Commands -
        MOVE (X) (Y) (SPEED)
          X and Y are show at the mouse cursor, SPEED is how fast (1 to 5)
        WARP
          Warps the ship out and eliminates it, completes ships mission
        END or WAIT
          Stops the ship forever (unless another ship starts it again)
        CREATE (SHIPNUMBER) (SHIPTYPE)
          Creates SHIPNUMBER as SHIPTYPE, useful for timing
        ATTACK (SHIPNUMBER) (SPEED) (VALUE)
          Attacks SHIPNUMBER (Y attacks the player) at SPEED (set VALUE at
                H to halt the ship at a certain distance, otherwise leave
                blank)
        MULTI (SHIPNUMBER)
          Shoots at SHIPNUMBER (up to 10 different ships) without moving
        WARPTO (X) (Y)
          Warps the ship to X and Y, useful for ships entering the area
        SKIP
          Skips the current line, I had some bugs so I was using this
        DOCKSHIP (SHIPNUMBER)
          Moves the ship to SHIPNUMBER good for docking
        DOCK (TIME)
          Docks for TIME click (one click is one frame, about 50 a second)
        ACTIVATE (SHIPNUMBER)
          Skips SHIPNUMBERs current command (useful with WAIT)
        IFDEAD (SHIPNUMBER)
          While SHIPNUMBER is alive, it waits on this command (useful for
                timing)
    Master Commands -
        COMPLETE (SHIPNUMBER)
          Completion flag, when SHIPNUMBER warps out, the flag is set
        DESTROY (SHIPNUMBER)
          Completion flag, when SHIPNUMBER is destroyed, the flag is set
        (When all flags are set, the mission is complete)


That's all.
RabidMoth, MrPukeOnYourHead@Yahoo.com
http://www.geocities.com/rabidmoth/

My thanks to:
Angelo Mottola for making DirectQB
Seav (and several other people I don't remember by name) for help with
        the angle finding functions
Shadow and QBot, the beta testers who didn't get to beta test it :)
And you for reading this whole readme.

