Hyper`s Project Generation, history

If you dont have sound card. please change the midi.ini.
If you think you are good drawer, please e-mail me at hyperqb@hotmail.com
If you have question, or found some bug,please e-mail hyperqb@hotmail.com

battlemode history
1999 2/17
Sample 13
Enemy's movements were fixed
Flash has joined the battle
you can cancel windows or movements with "c" button

1999 2/16
Sample 12
Enemy`s graphics were applied
all characters were drew by Predator
makes battle

1999 2/15
Sample 11
Enemys are moveable
ems memory starts to be usen
more attacks

1999 2/15
Sample 10
Enemys are attackble
strong enemys
can`t kill enemys

1999 2/14
Sample 9
Damage has made
Enemy phase has made
enemy still can't move

1999 2/13
Sample 8
Attack has damage
all kinds of attacks are randamly selected to the player
character`s each statements has to be made

1999 2/8
Sample 7
Battle attack has made
the cool pictures for attack were made
The company name "Blue Signal"

1999 2/2
Sample 6
texts has been added
the character hp, str, def, etc has made
lack of enemy characters,

1999 2/1
Sample 5
the phases has made
the enemy character has gained
peoples range got updated

1999 1/20
Sample 4
the tiles got stop function
the water grass takes 2 movements to geton
the block part is unable to go pass

1999 1/18
Sample 3
the 10 charamovements got exist
you can move all character

1999, 1/17
Sample 2
the 1 chara gained
you can move character
the range function has operated

1999, 1/16
Sample 1
the sample 1 has released
you can do nothing yet
2/28/1999

rpg mode history
Version P9
 screen shot has made
 got scientist
 title selected to Project Generation
 opening screen has made

2/20/1999
Version P8
 got Koga made one character.
 music changed

2/13/1999
Version P7
 gotpeople moves better

1/15/1999
Version P6 (may be last demo for Pixel)
 got door fadings
 save, load functions
 more character gained,
 FOR NEXT DEMO, -->FIGHTING PART DEMO 1
 
1/14/1999
Version P5
 got person spot fixed
 got second room fixed
 and Pixel6 is last Demo for moving part

1/14/1999
Version P4 + midi
 the midi has added for this demo
 nothing different from P4

1/13/1999
Version P4
 the citizens has appeared and start talking
 tile pattern gained
 the second room got missed upTile

1/12/1999
Version P3
 the better graphics
 citizen has dissapeared for next talking tech

1/11/1999
Version P2
 the better pixel movings
 citizens got fixed
 pixel moving function for cpu

Pixel
1/10/1999
Version P1
 the pixel movings
 citizens got into mixer
 better moves

1/9/1999
Version 6:compared to demo 5
 the door function finaly finished.
 you can go in doors and get out from room
 one character picture drawed by hyper ->general

1/8/1999
Version 5:compared to demo 4
 ninja picture drawn by predator
 you can go in doors,
 but you can not get out

1/8/1999
Version 4:compared to demo 3
 people can move their legs
 they wont back up when whole land moves
 the 256 colors bmp used for the house tiles

1/7/1999
Version 3:compared to demo2:
 people has dissapeared
 you can move better

1/4/1999
Version 2:compared to version 1
 no more flippers
 more tiles
 and more things


1/2/1999
Version 1:New Rpg
1st demo has made

Special Thanks
Koga ->red dragon guy
Predator ->Character designer
Mike ->Lady, Flash
Twolf ->some tile
Earlint ->made font
Sologuy ->told me how to use wav in DQB
Cop26 ->tryed to help me with MIDI
Flor ->drew me some characters
and all people who played this demo