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|   Outer Space's Labyrinth (version 0.7b) - KCL - Brasil -  20-Nov-98   |
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 														kcl@altavista.net
	So KCL has finally released his first Game...	  

1) Introduction:						 

	I have developed some ideas to make a game like Prince of Persia
(I love THIS game!) in QuickBasic. The same concepts, but I knew that I
would dare some "basic" limits. So I've created this kind of scenario,
divided in blocks. The character movement was another challenge. I decided
to control him by his "status" and by hundreds of "IFs" and "CASEs".
	
	Keyboard scan codes are used properly, instead of "automatic-typing-
-rate-depending-games" we are used to have contact with. So you can control
the character by using the directional keys. The code structure was made
to simplify some possible changes. 

	Two excellent programs were essencial to me:

	- DMAPLAY.BAS (Mike Huff) - To play the SND files
	- GIF.BAS (Rich Geldreich) - To display the GIF files on Screen 13

	I made some modifications on them to simplify their use in the game.

	This first release is a DEMO, and it has only seven stages. Laser
bridges, enemy robots, more useful objects and other stuff will be add on
other games, using the same "technology". This game is only to propose this
plataform to develop bigger things later. You will find good procedures!

	You can build other maps easily using the editor (MAP-EDIT.BAS),
that is very raw. That's why I did not release it together with the game.
If you want it raw, send me a mail, or wait for the user-friendly editor.
I intend to prepare a good help, because wrong map building may cause some
errors on character movings, like wall crossings, etc.

2) About the game itself:
	
	Arrow keys to move. Right Shift to jump or to get objects from
the Holder or use them. There are two objects in this version of the game:
an Energy Booster and the Energy-Wall Unlocker.
	
	Find the EXIT!

3) Install:

	- INSTALL.EXE asks for the directory to copy all files.
	- ALL the files are important - don't erase them!
	- 1000% SoundBlaster compatible sound card is recommended.
	- Please do use the PIF file reserving memory and priority to the QB!
	- Put your QuickBasic 4.5 directory in the Path.
	- If you don't have QuickBasic 4.5, sorry! 

4) Game Speed:

	- The game was projected to ignore big differences of velocity, but
	  if you want to change the game speed, press "+" or "-" to increase
	  or slow down the speed (only avaliable on the MENU SCREEN).
	- If the KCL logo screen (the first thing shown) takes a long, long
	  time to appear, your computer is not corresponding to the speed
	  required. Try to increase the speed pressing "+" on the Menu screen
	  (it will show the Velocity Factor decreasing)

5) FAQ's Answers:

	- No, he is not a kangaroo!
	- ESC goes back to Menu!	

6) Game Usage:

	It's FREEWARE. Use it and ABUse it, but give some credits to me!

7) My responsibility about any damage on your computer, etc.:

	ZERO

8) SORRY ABOUT THE LANGUAGE MISCELLANY IN THE CODE!!!!!!!!!!!!!!!!!!!

   Please mail me (comments, ideas, etc.) -> kcl@altavista.net

   Kleber Caf Lins (KCL) - 20-Nov-98

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