greetings,

please report bugs etc. to mariozechner@hotmail.com. also the your systemconfiguration 
plus the achieved fps would be nice to know. 

some notes:

this thing uses ugl so make sure you have ems memory turned on

for rts.exe you need brun45.exe, so know your paths hehe

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Control of rts.exe

change z-distance: w, s
change x-distance: a, d
change y-distance: o, l
change angle: p, key beneath p (am german don't know the american layout)

move across the map: mouse (you can't see it but it's there, hehe)

#########################################################
control of 3dedit.exe

press left button and draw you're line, if it fits in shape press the right button
to make it a polygon, have a look at the normal, the polygon can only be seen from one
side (the side the normal is on)

to walk the level press "w", to move around use the mouse (left, right: rotate; buttons:
move back- and forward)

########################################################
technical stuff

+ written in qb45 and borland c++ 3.1 (though no classes are used, damn linker)
+ vector math (vector3d.c)
+ matrix math (matrix.c)
+ nearplane polygon clipping (clipper.c)
+ heap z-sorting (heap.c)
+ terrain engine for rts or rpg games based on the pbpscrolling algo (if you could call 
  t like that) that allows infinite big maps
+ ugl ugl ugl


cu

marzec