Qbasicnews Forum Index Qbasicnews
Back to QbasicNews.com
QBOHO
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups 
 ProfileProfile   You have no new messagesYou have no new messages   Log out [ relsoft ]Log out [ relsoft ] 

Challenge....
Goto page Previous  1, 2, 3, 4, 5, 6, 7, 8  Next
 
Post new topic   Reply to topic    Qbasicnews Forum Index -> Challenges
View previous topic :: View next topic  
Author Message
Agamemnus
Guru


Joined: 15 Jan 2003
Posts: 260

PostPosted: 31 Jan 2003 03:35    Post subject: Reply with quote


_________________
"Life is on the edge of Chaos" -- Carl Sagan


Last edited by Agamemnus on 01 Feb 2003 01:51; edited 1 time in total
Back to top
View user's profile Send private message Send e-mail AIM Address
relsoft
Sanzo


Joined: 05 Nov 2001
Posts: 763
Location: Philippines

PostPosted: 31 Jan 2003 04:46    Post subject: Reply with quote Edit/Delete this post

Okay Here's my translucen plasma....


Code:


'Here's my entry(translucent Plasma!!!)
'I could have made this a lil bit smaller.
'Relsoft
'Note: you may not notice a thing in about 20 secs as its setting
'up the palette.

1 SCREEN 13     ': FOR I = 0 TO 255: LINE (I, 0)-(I, 10), I: NEXT I'Unrem to see the Pal
2 J& = (J& + 1) AND &H7FFFFFFF
3 IF J& < 257 THEN PALETTE J& - 1, 65536 * INT(32 - 31 * SIN(J& * 3.14151693# / 128)) + 256 * INT(32 - 31 * SIN(J& * 3.14151693# / 64)) + INT(32 - 31 * SIN(J& * 3.14151693# / 32)) ELSE R% = 64
4    FOR y% = 0 TO 100
5    FOR x% = 0 TO 160
6            R% = -R%
7            IF J& > 256 THEN PSET (x% + 80, y% + 50), (SIN((x% + R%) / (28)) * 32) + (SIN((x% + R% + (J& MOD 284)) / (45)) * -128) + (SIN((y% + R%) / (32)) * 64)
8   NEXT x%, y%
9   IF INKEY$ = "" THEN 2





Could have made this better but ran out of time....

;*)

PS. Antoni: Post as many as you want!!!!
_________________
Medium or Rare?




Mysite:
Genso' Junkyard
Our game: Frantic Journey

New FJ Screenies:
http://polacka.xepher.net/
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address Yahoo Messenger MSN Messenger
Antoni Gual
Forum Regular


Joined: 08 Dec 2002
Posts: 90
Location: Barcelona, Spain

PostPosted: 31 Jan 2003 15:52    Post subject: The Matrix revisited Reply with quote

Rel: Your saver is the winner! Wow!..

Here is another one. Sorry for the lack of color...

Code:

1 DEF SEG = &HB800
2 FOR i% = 0 TO 159 STEP 4
'  adjust this speed constant for optimal effect
'             |    0 no speed ;) .05 should be too fast even for a 386
'             |
3  IF RND < .0005 THEN j% = 3840 ELSE j% = -1
4  IF j% > 0 THEN POKE j% + i%, PEEK(j% - 160 + i%)
5  IF j% > 0 THEN j% = j% - 160
6  IF j% > 0 THEN GOTO 4
7  IF j% = 0 THEN IF RND > .3 THEN POKE i%, 96 * RND + 32 ELSE POKE i%, 32
8 NEXT
9 IF LEN(INKEY$) = 0 THEN GOTO 2

_________________
Antoni
Back to top
View user's profile Send private message Visit poster's website
BlueKeyboard
Surfing Keyboard


Joined: 19 Apr 2002
Posts: 322

PostPosted: 31 Jan 2003 16:19    Post subject: Reply with quote

First screen 12 ASCII circle routine? icon_lol.gif.
Code:

SCREEN 12
FOR C% = 64 TO 76
FOR R% = 0 TO 14
FOR I% = 1 TO 360
COLOR R%: LOCATE 15 + INT(SIN(I% * 3.1415 / 180) * R%), 40 + INT(COS(I% * 3.1415 / 180) * R%): PRINT CHR$(C% + R%)
NEXT
NEXT
WAIT &H3DA, 8
NEXT

_________________
Visit Blind Coding
Back to top
View user's profile Send private message Send e-mail Visit poster's website
wizardlife
Desert Wanderer


Joined: 09 Oct 2001
Posts: 846
Location: Toronto, Canada

PostPosted: 31 Jan 2003 17:44    Post subject: Reply with quote

Agamemnus wrote:
wizardlife, is your whole screensaver a box in the center? icon_frown.gif


Wasn't intended to be. Hang on.

edit: Hmm... it worked last night. Gimme another minute.

edit 2: done. Point the GOTO to line 4 instead of 3. I added the Randomize Timer at the last minute and it threw off the line numbers.
_________________
w i z a r d c o d e o n l i n e


Last edited by wizardlife on 31 Jan 2003 18:10; edited 2 times in total
Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
Antoni Gual
Forum Regular


Joined: 08 Dec 2002
Posts: 90
Location: Barcelona, Spain

PostPosted: 31 Jan 2003 17:51    Post subject: Do you want another one? Reply with quote

Code:

1 SCREEN 12
2  v% = RND * 20 + 10
3 REDIM VX%(v%), VY%(v%)
4 FOR d1% = -1 TO v%
5 FOR d2% = d1% + 1 TO v%
6  IF d1% = -1 THEN VX%(d2%) = 320 + (SIN(6.283185 * (d2% / v%)) * 239) ELSE LINE (VX%(d1%), VY%(d1%))-(VX%(d2%), VY%(d2%)), (v% MOD 16) + 1
7  IF d1% = -1 THEN VY%(d2%) = 240 + (COS(6.283185 * (d2% / v%)) * 239)
8 NEXT d2%, d1%
9 IF LEN(INKEY$) = 0 THEN GOTO 2

_________________
Antoni
Back to top
View user's profile Send private message Visit poster's website
wizardlife
Desert Wanderer


Joined: 09 Oct 2001
Posts: 846
Location: Toronto, Canada

PostPosted: 31 Jan 2003 18:24    Post subject: Re: Do you want another one? Reply with quote

Antoni Gual wrote:
Code:

1 SCREEN 12
2  v% = RND * 20 + 10
3 REDIM VX%(v%), VY%(v%)
4 FOR d1% = -1 TO v%
5 FOR d2% = d1% + 1 TO v%
6  IF d1% = -1 THEN VX%(d2%) = 320 + (SIN(6.283185 * (d2% / v%)) * 239) ELSE LINE (VX%(d1%), VY%(d1%))-(VX%(d2%), VY%(d2%)), (v% MOD 16) + 1
7  IF d1% = -1 THEN VY%(d2%) = 240 + (COS(6.283185 * (d2% / v%)) * 239)
8 NEXT d2%, d1%
9 IF LEN(INKEY$) = 0 THEN GOTO 2

Yikes, it's like spyrograph or something... nice... I need to experiment more with all this trig stuff you guys are pulling.
_________________
w i z a r d c o d e o n l i n e
Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
wizardlife
Desert Wanderer


Joined: 09 Oct 2001
Posts: 846
Location: Toronto, Canada

PostPosted: 31 Jan 2003 18:55    Post subject: Reply with quote

The standard 'pinwheel':
Code:

1 SCREEN 12
2 FOR colour = 0 TO 15
3 PALETTE colour, colour * 4
4 NEXT
5 angle! = angle! + .1
6 colour = colour + 1
7 IF colour > 15 THEN colour = 0 ELSE IF angle! > 360 THEN angle! = angle! - 360
8 PSET (INT(SIN(angle!) * angle!) + 320, INT(COS(angle!) * angle!) + 240), colour
9 IF INKEY$ = "" THEN GOTO 5

EDIT: There it is with the palette switched.
_________________
w i z a r d c o d e o n l i n e
Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
wizardlife
Desert Wanderer


Joined: 09 Oct 2001
Posts: 846
Location: Toronto, Canada

PostPosted: 31 Jan 2003 19:06    Post subject: Reply with quote

The non-standard pinwheel:
Code:

1 SCREEN 12
2 FOR colour = 0 TO 15
3 PALETTE colour, colour * 4 * 65536 + (colour * 2)
4 NEXT
5 angle! = angle! + .1
6 colour = colour + 1
7 IF colour > 15 THEN colour = 0 ELSE IF angle! > 360 THEN angle! = angle! - 360
8 PSET (INT(SIN(angle!) * angle! + angle!), INT(COS(angle!) * angle!) + 300), colour
9 IF INKEY$ = "" THEN GOTO 5


edit: just moved it from being centred at 240 to 300 (feels more balanced that way)
_________________
w i z a r d c o d e o n l i n e


Last edited by wizardlife on 31 Jan 2003 23:52; edited 1 time in total
Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
Antoni Gual
Forum Regular


Joined: 08 Dec 2002
Posts: 90
Location: Barcelona, Spain

PostPosted: 31 Jan 2003 20:29    Post subject: A huge program... Reply with quote

This should not be posted here as it's 11 lines but.... Out of contest, off course.


Code:

' cube rotator in 11 lines. From a 19 liner by Entropy, shrinked by Antoni Gual
1 IF x1 = 0 THEN SCREEN 13 ELSE r = (r + .01745) + 6.283185 * (r >= 6.283185)
2  FOR x = -30 TO 30 STEP 10
3    FOR y = -30 TO 30 STEP 10
4      FOR z = -30 TO 30 STEP 10
5        x1 = ((x * COS(r) - (z * COS(r) - y * SIN(r)) * SIN(r)) * COS(r) + (y * COS(r) + z * SIN(r)) * SIN(r)) / (x * SIN(r) + (z * COS(r) - y * SIN(r)) * COS(r) + 100)
6        y1 = ((y * COS(r) + z * SIN(r)) * COS(r) - (x * COS(r) - (z * COS(r) - y * SIN(r)) * SIN(r)) * SIN(r)) / (x * SIN(r) + (z * COS(r) - y * SIN(r)) * COS(r) + 100)
7        PSET ((100 * x1 + 160), (100 * y1 + 100)), 31
8  NEXT z, y, x
9  WAIT &H3DA, 8
10 LINE (99, 39)-(221, 161), 0, BF
11 IF LEN(INKEY$) = 0 THEN GOTO 1

_________________
Antoni
Back to top
View user's profile Send private message Visit poster's website
Antoni Gual
Forum Regular


Joined: 08 Dec 2002
Posts: 90
Location: Barcelona, Spain

PostPosted: 31 Jan 2003 20:48    Post subject: Reply with quote

Wizardlife: Your non-standard pinwheel is the best effect i have seen so far! Great!
_________________
Antoni
Back to top
View user's profile Send private message Visit poster's website
BlueKeyboard
Surfing Keyboard


Joined: 19 Apr 2002
Posts: 322

PostPosted: 31 Jan 2003 20:51    Post subject: Reply with quote

Lines inside a circle...
Code:

SCREEN 13
DO
WAIT &H3DA, 8
FOR A% = 0 TO 359
PSET (160 + COS(A% * 3.1415 / 180) * 40, 100 + SIN(A% * 3.1415 / 180) * 40), RND
NEXT
A% = INT(RND * 360)
LINE (160 + COS(A% * 3.1415 / 180) * 39, 100 + SIN(A% * 3.1415 / 180) * 39)-(160 + COS((A% + 180) * 3.1415 / 180) * 39, 100 + SIN((A% + 180) * 3.1415 / 180) * 39), INT(RND * 16) + 15
LOOP

_________________
Visit Blind Coding
Back to top
View user's profile Send private message Send e-mail Visit poster's website
toonski84
I hold this place together


Joined: 31 May 2002
Posts: 977
Location: Melbourne, Florida

PostPosted: 31 Jan 2003 22:19    Post subject: Reply with quote

well, after that non-standard pinwheel i give up icon_razz.gif

that 'seizure vision which is not seizure visions on slow computers' is pretty much a bunch of calculated crap thrown together icon_smile.gif
_________________
D.A.M.M. - Drunks Against Mad Mothers
Back to top
View user's profile Send private message
Antoni Gual
Forum Regular


Joined: 08 Dec 2002
Posts: 90
Location: Barcelona, Spain

PostPosted: 31 Jan 2003 22:31    Post subject: No palette rotators? Reply with quote

Here is mine:
Code:

'vortex (Kinda of..) Antoni Gual 2003
1 SCREEN 13
2 OUT &H3C7, 0
3 a$ = a$ + CHR$(INP(&H3C9))
4 CIRCLE (160, 290 - LEN(a$) ^ .79), LEN(a$) / 2.8, LEN(a$) \ 3, , , .5
5 CIRCLE (160, 290 - LEN(a$) ^ .79 + 1), LEN(a$) / 2.8, LEN(a$) \ 3, , , .5
6 IF LEN(a$) < 256 * 3 THEN 3 ELSE OUT &H3C8, 0
7 j = (j + 1) MOD (LEN(a$) - 3)
8 OUT &H3C9, ASC(MID$(a$, j + 1, 1))
9 IF LEN(INKEY$) = 0 THEN 7


barf_smile.gif
_________________
Antoni
Back to top
View user's profile Send private message Visit poster's website
wizardlife
Desert Wanderer


Joined: 09 Oct 2001
Posts: 846
Location: Toronto, Canada

PostPosted: 31 Jan 2003 23:58    Post subject: Reply with quote

Antoni Gual wrote:
Wizardlife: Your non-standard pinwheel is the best effect i have seen so far! Great!


thx. I was trying to dig up all the stuff I made my graphing calculator do in grade 10 when we were supposed to be translating parabolas...

I don't think anyone's going to hit rel's plasma for sheer 'cool' factor, tho.

I really like that falling text one. *runs away to watch the matrix dvd*
_________________
w i z a r d c o d e o n l i n e
Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
Dav
Webmaster


Joined: 08 Sep 2001
Posts: 200
Location: USA

PostPosted: 01 Feb 2003 00:41    Post subject: Reply with quote

Hey, nice posts! Cool little screen savers.

Here's a mystify-type saver in only 5 lines. (6 if you add the delay)
It's looks like a rainbow wave...

Code:

1   IF r = 0 THEN SCREEN 12 ELSE PRINT
2   a$ = MKI$((160 * COS(r)) + 320) + MKI$((100 * SIN(r)) + 300)
3   IF r > 7.2 THEN r = 1 ELSE r = r + .05
4   LINE (CVI(MID$(a$, 1, 2)), CVI(MID$(a$, 3, 2)))-(CVI(MID$(a$, 1, 2)) + 160 * COS(r), CVI(MID$(a$, 3, 2)) + 45 + r * SIN(r)), r
    '=============
    WAIT &H3DA, 8  'add this if not smooth enough for you
    '=============
5   IF INKEY$ = "" GOTO 1 ELSE END


- Dav
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Agamemnus
Guru


Joined: 15 Jan 2003
Posts: 260

PostPosted: 01 Feb 2003 01:51    Post subject: Reply with quote

very nice all, although the plasma one updates too slowly with PSET, and some people still don't have an exit condition. icon_frown.gif

I bet you could add several of those thingies in one spot with those extra lines (you'd only need 2 more.. FOR I%, NEXT I% (for different line patches), DAV. icon_smile.gif
_________________
"Life is on the edge of Chaos" -- Carl Sagan
Back to top
View user's profile Send private message Send e-mail AIM Address
wizardlife
Desert Wanderer


Joined: 09 Oct 2001
Posts: 846
Location: Toronto, Canada

PostPosted: 01 Feb 2003 02:23    Post subject: Reply with quote

Here's to some christmas cheer!
Code:

1 SCREEN 12
2 x% = x% + 1
3 angle! = ATN((SIN(x% / 20) * 20) / x%)
4 dist! = SQR(((SIN(x% / 20) * 20) ^ 2) + (x% ^ 2))
5 PSET ((COS(angle! + y!) * dist!) + 320, (SIN(angle! + y!) * dist!) + 240), INT(y!) AND 7
6 y! = y! + 2
7 IF x% > 300 THEN x% = 0 ELSE y! = y! - 2
8 IF INKEY$ = "" THEN GOTO 2


This could _easily_ be compacted into like 4 lines, but it's slow enough as is... (crawls on my dad's 300 -- okay my 1.6 still, tho...)

Nice one dav!
_________________
w i z a r d c o d e o n l i n e
Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
relsoft
Sanzo


Joined: 05 Nov 2001
Posts: 763
Location: Philippines

PostPosted: 01 Feb 2003 04:02    Post subject: Reply with quote Edit/Delete this post

I edited the plasma after seeing that the waves are almost static.

I also added the dynamic translucency....

Code:


'Here's my entry(translucent Plasma!!!)
'I could have made this a lil bit smaller.
'Relsoft
'Note: you may not notice a thing in about 20 secs as its setting
'up the palette.

1 SCREEN 13
2 J& = (J& + 1) AND &H7FFFFFFF
3 IF J& < 257 THEN PALETTE J& - 1, 65536 * INT(32 - 31 * SIN(J& * 3.14151693# / 128)) + 256 * INT(32 - 31 * SIN(J& * 3.14151693# / 64)) + INT(32 - 31 * SIN(J& * 3.14151693# / 32)) ELSE R% = 64 * (((J& AND 1) = 1) OR 1)
4    FOR y% = 0 TO 100
5    FOR x% = 0 TO 160
6            R% = -R%
7            IF J& > 256 THEN PSET (x% + 80, y% + 50), (SIN((x% + R%) / (28)) * 64) + (SIN((x% + R% + (J& MOD 284)) / (45)) * -128) + (SIN((y% + R%) / (16)) * 64)
8    NEXT x%, y%
9   IF INKEY$ = "" THEN 2




_________________
Medium or Rare?




Mysite:
Genso' Junkyard
Our game: Frantic Journey

New FJ Screenies:
http://polacka.xepher.net/
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address Yahoo Messenger MSN Messenger
relsoft
Sanzo


Joined: 05 Nov 2001
Posts: 763
Location: Philippines

PostPosted: 01 Feb 2003 04:12    Post subject: Reply with quote Edit/Delete this post

Some Rects...
Code:


'Nother entry from Rel
1 SCREEN 13
2 Var$ = "" + CHR$(INT(RND * 160)) + CHR$(INT(RND * 100)) + CHR$(INT(RND * 255)) + CHR$(INT(RND * 30)) + CHR$(INT(RND * 50))
3 LINE (ASC(MID$(Var$, 1, 1)), ASC(MID$(Var$, 2, 1)))-STEP(ASC(MID$(Var$, 5, 1)), ASC(MID$(Var$, 4, 1))), ASC(MID$(Var$, 3, 1)), BF
4 LINE (320 - ASC(MID$(Var$, 1, 1)), 200 - ASC(MID$(Var$, 2, 1)))-STEP(-ASC(MID$(Var$, 5, 1)), -ASC(MID$(Var$, 4, 1))), ASC(MID$(Var$, 3, 1)), BF
5 LINE (ASC(MID$(Var$, 1, 1)), 200 - ASC(MID$(Var$, 2, 1)))-STEP(ASC(MID$(Var$, 5, 1)), -ASC(MID$(Var$, 4, 1))), ASC(MID$(Var$, 3, 1)), BF
6 LINE (320 - ASC(MID$(Var$, 1, 1)), ASC(MID$(Var$, 2, 1)))-STEP(-ASC(MID$(Var$, 5, 1)), ASC(MID$(Var$, 4, 1))), ASC(MID$(Var$, 3, 1)), BF
7 IF INKEY$ = "" THEN 2
8 END
9 'Rem Rem Rem Rem




Paint tiling would do wonders!!!!


BTW, I'm collecting the stuff that you're posting and I'll post it on my site along with your names on it.... :*)

Keep it coming guys!!!

Koolness!!!!!
_________________
Medium or Rare?




Mysite:
Genso' Junkyard
Our game: Frantic Journey

New FJ Screenies:
http://polacka.xepher.net/
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address Yahoo Messenger MSN Messenger
Antoni Gual
Forum Regular


Joined: 08 Dec 2002
Posts: 90
Location: Barcelona, Spain

PostPosted: 01 Feb 2003 10:40    Post subject: Reply with quote

Rel: This time your plasma looks really translucent! You're the best.

BTW: I ripped your sinus palette to make my vortex look better. Here it is:

Code:

'vortex (Kind of..) Antoni Gual 2003
1 SCREEN 13
2  PALETTE LEN(a$) / 3, 0
3 a$ = a$ + CHR$(32 - 31 * SIN((LEN(a$) - 60 * ((LEN(a$) MOD 3) = 2) + 60 * ((LEN(a$) MOD 3) = 1)) * 3.14151693# / 128))
4 CIRCLE (160, 290 - LEN(a$) ^ .8), LEN(a$) / 2.8, LEN(a$) \ 3, , , .5
5 CIRCLE (160, 290 - LEN(a$) ^ .8 + 1), LEN(a$) / 2.8, LEN(a$) \ 3, , , .5
6 IF LEN(a$) < 256 * 3 THEN 2 ELSE OUT &H3C8, 0
7 J = (J + 1) MOD (LEN(a$) - 3)
8 OUT &H3C9, ASC(MID$(a$, J + 1, 1))
9 IF LEN(INKEY$) = 0 THEN 7

_________________
Antoni
Back to top
View user's profile Send private message Visit poster's website
Antoni Gual
Forum Regular


Joined: 08 Dec 2002
Posts: 90
Location: Barcelona, Spain

PostPosted: 01 Feb 2003 11:49    Post subject: Reply with quote

Dav's variables on string are very interesting...
This way particle systems are possible
As this classic starfield:

Code:

'starfield
1 SCREEN 13
2 a$ = STRING$(400 * 6, CHR$(0))
3 IF CVI(MID$(a$, j + 5, 2)) = 0 THEN MID$(a$, j + 1, 6) = MKI$(RND * 20000 - 10000) + MKI$(RND * 20000 - 10000) + MKI$(100 * RND + 1)
4 PSET (160 + CVI(MID$(a$, j + 1, 2)) / CVI(MID$(a$, j + 5, 2)), 100 + CVI(MID$(a$, j + 3, 2)) / CVI(MID$(a$, j + 5, 2))), 0
5 MID$(a$, j + 5, 2) = MKI$(CVI(MID$(a$, j + 5, 2)) - 1)
6 IF CVI(MID$(a$, j + 5, 2)) > 0 THEN PSET (160 + CVI(MID$(a$, j + 1, 2)) / CVI(MID$(a$, j + 5, 2)), 100 + CVI(MID$(a$, j + 3, 2)) / CVI(MID$(a$, j + 5, 2))), 32 - CVI(MID$(a$, j + 5, 2)) \ 8
7 j = (j + 6) MOD (LEN(a$))
8 IF LEN(INKEY$) = 0 THEN 3


_________________
Antoni
Back to top
View user's profile Send private message Visit poster's website
toonski84
I hold this place together


Joined: 31 May 2002
Posts: 977
Location: Melbourne, Florida

PostPosted: 01 Feb 2003 14:24    Post subject: Reply with quote

icon_eek.gif ... i have to say that's the only and best 3d starfield i've ever seen to operate without a single loop in it.
_________________
D.A.M.M. - Drunks Against Mad Mothers
Back to top
View user's profile Send private message
wizardlife
Desert Wanderer


Joined: 09 Oct 2001
Posts: 846
Location: Toronto, Canada

PostPosted: 01 Feb 2003 16:47    Post subject: Reply with quote

Infiniti Loop:
Code:

1 SCREEN 12
2 FOR a = 1 TO 15
3 PALETTE a, a * 512 + a + (a * 131072)
4 NEXT
5 x! = x! + xc!
6 IF xc! < 1 THEN xc! = xc! + .00004
7 LINE STEP(0, 0)-(COS(x!) * 320 + 320, SIN(x! * 2) * 100 + 240), INT(x!) AND 15
8 IF x! > 150 THEN x! = x! - 150
9 IF INKEY$ = "" THEN GOTO 5


This pwns anything else I've done so far.
_________________
w i z a r d c o d e o n l i n e
Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
wizardlife
Desert Wanderer


Joined: 09 Oct 2001
Posts: 846
Location: Toronto, Canada

PostPosted: 01 Feb 2003 16:56    Post subject: Reply with quote

toonski84 wrote:
icon_eek.gif ... i have to say that's the only and best 3d starfield i've ever seen to operate without a single loop in it.

I think that's the best one I've ever seen
_________________
w i z a r d c o d e o n l i n e
Back to top
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
Display posts from previous:   
Post new topic   Reply to topic    Qbasicnews Forum Index -> Challenges All times are GMT
Goto page Previous  1, 2, 3, 4, 5, 6, 7, 8  Next
Page 2 of 8
Stop watching this topic
 
Jump to:  
You can post new topics in this forum
You can reply to topics in this forum
You can edit your posts in this forum
You can delete your posts in this forum
You can vote in polls in this forum


Powered by phpBB 2.0.4 © 2001, 2002 phpBB Group